I’ve been away for a long while. Between working overseas, polishing off my master’s degree, and COVID-19 I’ve not had much time for creativity, other than a couple of posts to mop up the last miniatures I painted in mid-2018 and a few drawings in early 2020. If there was an upside to all that, it’s that I was able to think about what I’d do next. Taking inspiration from Mel ‘The Terrain Tutor‘ on YouTube, and old ‘Modelling Workshop’ guides in White Dwarf issues 130, 132, 137, and 140, in the second half of 2020 I set to work building some terrain.Read More
I painted these in 2018 and uploaded the photos almost exactly a year ago – but seemingly forgot to write the post until now. What follows may not be suitable for work. Firstly because the creatures are horrifying, monstrous creatures from Citadel’s Night Horrors range (continuing from my earlier post here). And also because one of them is naked.
Over the past year work and study have kept me busy, and I haven’t had much time for creative hobbies. Recently though I’ve been motivated to draw again – it takes somewhat less time to set up than miniature painting, and I’ve been inspired by some D&D characters in the various groups I’ve played in. The timing was good too – I entered an art contest on the Oldhammer Forum – the second of its kind – and scooped up first place.
Around their dark city the Chaos Dwarfs sunk mines into the earth, delving deep into the rock and filth in pursuit of the treasures that lie below. They built engines down in the depths…
According to Stuff of Legends, the Chaos Dwarfs first appeared in 1986, but I only really knew them from the 1991 Red Catalogue and 1994 army. All dirt and gloom, Rick Priestly’s introduction, above, contrasted to the maelstrom of red, yellow, and black paint – set against lush green battlefields – that filled the rest of the book and pages of White Dwarf.
Honestly, I was never a fan, and I don’t think I’m alone. The Dawi-Zharr didn’t prove commercially viable and have fallen on hard times, although there’s a rumour that they’ll return in Warhammer: Age of Sigmar: Warcry. But that has all changed for me, now.
Drumin Dragonhelm pulled off his helmet and wiped the sweat from his eyes. They had been in the swamp for three days now, and of the confident band that had set, out only three were left. Or perhaps two.
Today I slayed a dragon. It’s an admittedly small dragon, and not one of the most sought-after. But it’s the first I’ve successfully painted in three sporadic decades of this hobby, and I’m proud of it.
Beware of hidden knowledge,
And the secrets you might learn,
For sometimes when you read a blog,
it reads you return
For the past couple of years I’ve been involved in a secession D&D campaign (the first chapter of which inspired me to take up painting again, and to start this very blog). DM John kicked us off with a trek through a quasi-medieval landscape to foil an evil sorcerer’s plot; he set the tone, drew the map, and outlined the history of the place. DM Mike then took over for a classic, brutal dungeon crawl, somewhere far from civilization where terrible things (and awesome handouts) awaited us. And then I took on the challenge.
I’ll never die!
… Proclaims Giant in the Playground’s optimisation guide for the barbarian in fifth edition D&D. Maybe it’s true. Robert E. Howard’s Conan the Barbarian made his first appearance on 6th December 1932 (the day before my own birthday, albeit some time prior). 84 years after Howard defined the genre, I painted Knightmare Games’ Joe, the Man o’War.
In the videogame Dwarf Fortress (a very deceptively simple-looking ASCII game with a strange and storied history), goblin sieges, represented as they are by the lower-case letter ‘g’ are announced by the on-screen message:
A vile forces of darkness has arrived!
So. Following on from last week’s Doom Goblins, here are the last of my Greenskin Wars goblins from Knightmare Miniatures (at least for this year), the crew for a goblin siege engine, their captain, and standard bearer.